Drum Miking for Double-Kick Reality in Rock & Metal Festivals
Introduction
Double-kick drums are the thunderous heartbeat of many rock and metal performances, especially at festivals. When a drummer unleashes rapid-fire 16th notes on twin kick drums, the impact can electrify tens of thousands – if the sound is handled right. On a festival stage, however, those same kicks can easily turn into a muddy boom or a feeble thud if not miked and mixed properly. The challenge for festival audio crews is to capture every thump and click of the double-kick with power and clarity, while avoiding technical pitfalls. This guide dives into proven techniques – from using triggers or well-placed mics with careful phase alignment, to sensible gating that preserves transients – all drawn from real festival experience around the world. It also covers how to tame sub-bass frequencies, keep the drummer happy with talkback and click tracks, and document consistent stage setups.
Whether you’re dealing with a small local metal fest or a massive global festival like Wacken Open Air or Hellfest, mastering double-kick miking is key to delivering a crushing live sound. The following sections provide a deep dive into each aspect, with practical advice and examples to make the double-kick reality work in your favour on any festival stage.
Triggers vs. Microphones: Finding the Right Approach
One of the first decisions in miking double-kick drums is whether to use traditional microphones, drum triggers, or a blend of both. Drum triggers are sensor devices attached to drum heads that detect each kick hit and can trigger a pre-defined sound (usually via a drum module or sampler). Microphones, on the other hand, capture the acoustic sound of the kick drums directly. Each approach has advantages:
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Consistency with Triggers: Triggers produce a very consistent output for each kick hit. This can be a lifesaver in fast metal where the drummer’s footwork is blazing – every stroke will cut through the mix with the same punch and attack. Many professional metal bands use kick triggers to ensure that rapid double-kick patterns don’t get lost. For example, extreme metal acts at festivals like Brutal Assault (Czech Republic) or Summer Breeze (Germany) often rely on trigger modules to deliver a machine-gun kick sound that stays crystal-clear even at 250 BPM. An added benefit: triggers eliminate microphone bleed from other drums and stage noise. As one live sound engineer noted, using triggers for a loud metal band’s double-kicks gave a consistent sound “with no EQ needed” and reduced stage clutter – though he still placed mics as backups in case the triggers quit (forums.prosoundweb.com). This backup-mic approach is wise; electronics can fail under festival conditions (heat, vibrations, or cable issues), so having conventional mics in place ensures the show will go on even if a trigger module hiccups.
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Natural Sound with Microphones: Some purists and many rock drummers prefer the authentic tone of a well-miked kick drum. Good microphones (like the Shure Beta 52A, AKG D112, Audix D6, or EV RE20) can capture the character of the drum – the boom of the shell and the click of the beater – in a way that triggers (which often play a sampled sound) might not. In classic rock or old-school metal sets (think Iron Maiden or Metallica), you might find only microphones on the kick drums. If using mics on double-kicks, aim for identical mic models and placements on each drum for a cohesive sound. A common festival setup is one mic just inside each bass drum pointing at the beater impact point (for attack), possibly combined with another mic just outside the drum’s resonant head (for low-end thump). If you use two mics per kick (inside and outside), be sure to check their phase alignment (more on phase below). With two separate kick drums, also mind their tuning and phase relationship; if one drum’s mic is out of polarity relative to the other, the low frequencies can cancel out when both kicks hit together – a nightmare for your mix. Always do a quick polarity flip test during soundcheck: listen to both kicks together, and flip the phase on one mic – use the position that yields a fuller bass response.
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Hybrid Approach – The Best of Both: Many engineers choose to blend triggers and mics, getting the reliability of a trigger with the richness of a mic. For example, festival acts like Slipknot or Fear Factory have been known to use triggers to reinforce the attack of their acoustic kick sound. If you blend, watch out for phase issues between the trigger signal and mic signal – a few milliseconds of delay on one or the other might be needed to align them, since a trigger’s sound may be effectively instantaneous while the mic signal can be slightly delayed (sound travel + processing). The goal is to have the two sources hit in sync. When done right, the audience won’t even notice a trigger is in use; they’ll just hear a powerful kick. (Seasoned mixers often stress that if you can hear the trigger as a separate, artificial element, it’s too loud or not blended well – it shouldn’t stick out with that overly “clicky typewriter” effect (www.harmonycentral.com).)
In summary, triggers offer precision and consistency, whereas mics offer organic tone. For festival scenarios with short changeovers and unpredictable acoustics, triggers can be a safe bet to guarantee a solid kick sound. However, never forego a backup plan: mic the kicks anyway, or at least have a mic ready to deploy if a trigger or sound module fails. And if the drummer is strongly against triggers, respect that and focus on optimizing mic technique and processing instead.
Phase Awareness and Mic Placement
Phase issues can quietly sabotage your drum sound, especially with multiple mics on kicks or multiple kick drums. “Phase” refers to the alignment of the audio waves from different sources – if two mics capture the same drum hit but one signal’s wave is peaking while the other is troughing, they can cancel each other out, robbing your low end. Here’s how to stay phase-aware:
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Align Multiple Kick Mics: If each kick drum has an inside mic and an outside mic, those two need to work together, not against each other. Typically, the mic placed outside (or in front of the kick) will capture the sound slightly later than the inside mic (because the sound wave takes time to travel out of the drum). This time difference can cause phase cancellation, especially in low frequencies. To fix this, start by reversing the polarity on the outside mic channel and see if the bass improves. Often, it will – many engineers routinely invert polarity on the outer kick mic. Another technique is physically aligning the waveforms (if you’re recording) or using a digital delay on the closer mic to match the far mic’s timing in live sound. In a festival live mix, you may not get that surgical, but checking polarity is a minimum.
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Align Two Kick Drums: With double bass drums (left and right kicks), also check them against each other. If the drummer hits both simultaneously (some songs have unison strokes), listen at front-of-house or on headphones for any hollow or thin quality that might indicate cancellation between the two kick channels. If noticed, try flipping polarity on one kick’s mic. Usually, if both kicks are similarly miked and tuned, you’ll keep them in the same polarity – but always verify.
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Phase with the Rest of the Kit: The kick drum mics also interact with other mics, notably overheads and any drum fill mics. The overheads are often much farther away and will almost always have their kick drum pickup delayed relative to the close mic. This can sometimes cause a “smearing” of the attack. Some engineers will flip the polarity of all close drum mics (kick, snare, toms) relative to overheads, depending on what yields a punchier sound. Take a listen during soundcheck: sum the kick mic and overheads – if the kick seems to lose punch when overheads are up, experiment with polarity. In live festival conditions, you may not have time for fine phase alignment, but having an ear for it sets top-tier sound techs apart from the rest.
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Mic Placement Matters: A well-placed mic can naturally minimize phase problems. Inside a kick, try aiming the mic at the beater impact point for maximum attack and less phase disparity (the attack is a sharp transient that’s less prone to cancellation compared to sustained bass waves). For outside mics, distance is a trade-off: closer to the drum head yields more low-end and more attack, but too close might cause phase issues with the inner mic. Find a sweet spot (often 4–6 inches from the hole or head) and then adjust EQ rather than moving it drastically during the show. Mark the positions with tape if possible during soundcheck, especially if multiple bands will move the mic around – you’ll want to quickly reset to the optimal spot if someone bumps it.
Remember that every festival stage is different – wood, steel, or concrete stages resonate differently and can affect kick drum sound. So, even with careful mic placement, always do a final phase sanity check by ear. The goal is a full-bodied thump that doesn’t hollow out; if you achieve that, your phase alignment is likely on point.
Sensible Gating: Cleaning Up Without Chopping Off
In a loud rock or metal festival mix, the kick drum mics will inevitably pick up lots of extra noise – roaring guitars, crowd noise, rumbling sub-bass from the PA, and bleed from the snare and cymbals. Noise gates are essential tools to keep the double-kick hits clean and distinct. However, gating must be done carefully to avoid destroying the natural punch of the kick or missing softer strokes. Here are best practices for gating double-kicks:
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Tune the Gate’s Trigger Frequency: Many pro noise gates or console gate plugins allow a side-chain filter (aka key filter). This lets you focus the gate’s “listening” on a specific frequency range of the kick signal (www.soundonsound.com). For kicks, set the key filter so the gate hears mainly the beater’s click (high-mid frequencies) rather than the low-end boom. This way, a strong kick hit will reliably trigger the gate, but a distant bass rumble or a nearby floor tom hit won’t accidentally open it. Engage the gate’s “key listen” function if available to audition what it’s hearing – you’ll often end up with a thin, clicky version of the kick when filtering out the lows (www.soundonsound.com) (that’s fine, since it’s just for detection purposes). Once set, turn off the listen mode – now the gate will react to the snap of the kick beater, ensuring it opens exactly when a kick is played and not at other times.
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Set Threshold and Timing for Every Hit: Adjust the gate threshold so that it opens on every intentional kick hit, even the lighter ones, but stays closed for most everything else (www.soundonsound.com). This usually means watching the drummer during a soundcheck run-through of a song: if they sometimes play ghost notes or quieter double-kick strokes, you need that gate to catch them. It’s better to err on the side of the gate opening a little too often than to have it miss real hits. Next, dial in the attack, hold, and release times. Use the fastest attack time possible – you want the gate to open instantly so the initial smack of the kick isn’t lost. Set a short hold (a few milliseconds) just to prevent immediate re-closing between double strokes, and a release time that’s short enough to clean up the tail but not so short that it cuts off the body of the drum abruptly. If the double-kick pattern is extremely fast (say, continuous 16ths), you might use a slightly shorter release to avoid overlap, essentially tightening the kick sound so each note remains distinct. The goal is that when the drummer pauses, the kick sound stops quickly (no ringing or rumble), but when they’re in full flight, the gate isn’t choking the life out of the drum.
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Preserve the Transients: The transient (initial attack) of the kick is crucial for definition, especially in a metal mix where guitars and bass are vying for space. We’ve already mentioned using a fast gate attack to keep the transient. Another trick is to avoid setting the gate to fully silence the mic when closed. If your gate has a range control (how much it turns down the signal when “closed”), consider setting it to only attenuate the kick mic by, say, -20 dB when inactive, rather than -? (fully off) (www.soundonsound.com). This way a bit of the drum’s natural ambience leaks through, maintaining a more organic feel and ensuring you don’t hear a jarring difference every time the gate opens. It’s a subtle move that can make the drums sound more live and less like a drum machine.
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Link Gates for Dual Mics or Dual Drums: If you are miking a single kick drum with two mics (inside and outside), link the gate so that you use one source to trigger both mics. Typically, you’d use the inside mic (with its strong attack) as the key source, so whenever it detects a hit, it opens the gate on both the inside and outside mic channels simultaneously (www.soundonsound.com). This keeps them in sync – you won’t have one mic gated and the other accidentally left open. Many digital mixers and outboard gate units allow channel linking or external side-chain keying to accomplish this. In the case of two separate kick drums, you can either gate them independently or, if the playing is extremely fast and alternating, you might experiment with linking those gates too, so that any kick hit opens both channels. However, linking two separate drums is less common (since double-kick patterns often involve quick alternation and you may not want to open the other if it wasn’t hit). Use your judgement – the main idea is consistency and no missed hits.
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Using Triggers to Gate Mics: Here’s a pro tip that combines trigger technology with gating: even if you aren’t planning to send a trigger’s sound to the audience, you can use a trigger signal to drive your gate on the mic channel. Essentially, the trigger becomes the gate’s key input – guaranteeing that whenever the drum is hit, the gate opens instantaneously. This can yield extremely clean results: the mic audio is heard, but only exactly during real drum hits, with no false openings. Just be sure your trigger is well-calibrated (no double-triggering or missed hits), otherwise it will open the gate at wrong times.
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Don’t Overdo It: Gating is helpful, but too much gating can make a drum sound lifeless or create a choppy effect. Always listen to the drums in context with the whole band. During soundcheck or a festival line check, after setting the gates, have the drummer play a typical beat. Make sure the kick still sounds full and that fast rolls come through naturally. Also, consider that a bit of bleed isn’t evil – a little bit of the “woosh” of the kick in the overheads, for instance, adds realism. Use gates as a precise scalpel, not a hacksaw.
Real-world example: at a recent metal festival in Indonesia, an inexperienced engineer set a kick gate threshold too high. During a blast-beat section, some of the softer in-between kick strokes didn’t trigger the gate, and the double-kick pattern coming through the PA sounded patchy. The band and crowd noticed the missing beats – a preventable fiasco. The lesson: set your gates to catch every authentic hit, otherwise you’re literally dropping the beat. In contrast, a veteran engineer at Bloodstock Open Air (UK) was praised for how tight yet natural the kicks sounded – he employed all the tricks: side-chain filtering, linked gates for the two kick mics, and a moderate gate range so the drum sustains weren’t abruptly cut off. The result was metal kick thunder that felt punchy but alive.
Taming the Low-End: Sub-Bass Control for Clarity
The visceral thump of a kick drum is largely in the low frequencies – that chest-punch around 60–100 Hz that metal fans love. But unmanaged sub-bass can turn a mix to mud, especially with two kick drums pumping out waves of energy. In festival settings, where sound systems are huge and often outdoors, controlling the low-end is both an art and science:
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Thoughtful EQ: Start by EQ’ing each kick drum to carve out muddy frequencies and enhance punch. Many engineers find that cutting somewhere in the 250 Hz range can remove “boxiness” or mud, improving clarity. Boosting a bit around 4 kHz (or anywhere 2–5 kHz) can bring out the beater click for attack. For the low end, decide on the key bass frequency you want to highlight – often around 60–80 Hz for rock/metal kicks – and give a tasteful boost there if needed. Importantly, use a high-pass filter (HPF) to remove the sub-sonic rumble: there’s nothing useful below, say, 30–40 Hz for a kick, and those frequencies eat up headroom and make the subs woofy. As live sound veteran Jon Burton notes, if you have an internal kick mic, you can add low-end safely, but always use a variable HPF to filter out any sub-bass that isn’t contributing to the sound (www.soundonsound.com). In other words, tighten up the extreme lows so what’s left is punchy and audible, not just shaking the venue ineffectively.
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Dynamics and Sub Control: On festival PA systems, the sheer power of the subwoofers can make low-frequency management both crucial and tricky. Using a compressor or better yet a multiband compressor on the kick can help control excessive boom. For example, compress just the sub-bass band of the kick if one hit rings out too long, while leaving the attack frequencies less compressed. This technique keeps the double-kicks even and prevents one rogue hit from blooming out in the subs. Some engineers also employ an aux-fed subs approach: only the kick (and perhaps bass guitar or keys) are sent to the subwoofers, while other instruments are high-passed. This means each double-kick hit has clear, allocated power in the lowest frequencies without competition from, say, an overly bassy guitar mix. It can greatly improve clarity in a metal mix – the kick punches, the bass guitar growls above it, and nothing else is muddying those subs.
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Subwoofer Array Design: If you’re involved in festival production at the system design level (or working with a PA company), the physical deployment of subwoofers is a factor in low-end clarity. Many modern festivals use cardioid or end-fire subwoofer arrays to steer bass energy toward the crowd and away from the stage and off-site. This not only prevents noise complaints offsite, but also reduces the swamp of bass on stage that can bleed into mics and rattle everything. For instance, at the legendary Wacken Open Air festival in Germany, the sound team used a combination of flown subs and ground sub stacks arranged and delayed meticulously to avoid the infamous “power alley” (bass cancellation lanes) and to keep the low-end powerful yet even across the huge audience field (www.dbaudio.com) (www.dbaudio.com). By electronically steering and timing their subs, they achieved a “body-shaking punch” everywhere in the crowd but with controlled directivity, meaning clarity was preserved and on-stage excess rumble was minimized. While a local club gig won’t have such complex arrays, the principle stands – use the tools at hand (even if just the placement of two sub cabinets) to optimize coverage and reduce unwanted boom.
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Stage Monitoring vs. Front of House: Double-kick low-end can be problematic in stage monitors. Many metal drummers use in-ear monitors (IEMs) specifically to get a clear mix without the oppressive bass of floor wedges. If the drummer is on wedges, consider giving them a tailored mix with necessary thump but not too much sub. You might even use a drum thumper (butt-kicker) on the drum throne that translates low frequencies into physical vibration, so the drummer feels the kick without needing as much rumble in the monitors. This can indirectly improve the FOH sound by reducing on-stage volume. For FOH, always check the low-end in context: walk around if you can, listen for spots where the double-kick is too boomy or too thin, and adjust EQ or sub levels accordingly. Outdoors, wind and temperature can also affect sub-bass propagation (low end can build up in front of the stage or disperse weirdly), so trust both your ears and any sound system analyzer tools available.
Keeping sub frequencies controlled is ultimately about clarity and impact. Audiences should feel the punishment of the kick drums in their chests, but still hear each rapid beat distinctly. With good EQ, considered use of dynamics, and a well-designed subwoofer setup, you can deliver a mix that’s both heavy and clear – the holy grail of metal festival sound.
Drummer Talkback and Click Track – Don’t Overlook the Drummer’s Needs
Amid the focus on front-of-house sound, it’s easy to forget the drummer’s own experience on stage. In the context of double-kick intensive performances, drummers often have specific monitoring needs. Two common requests are a talkback mic and a click track. Accommodating these can make a huge difference in the smooth running of a festival show:
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Talkback Mic for Communication: A talkback (or chatter) mic at the drum kit allows the drummer to speak to the monitor engineer, the rest of the band, or stage crew between songs (or even during, if something’s wrong) without yelling across the stage. In high-decibel environments like metal fests, this is a godsend. The talkback mic is usually a simple dynamic mic on a stand near the drummer (sometimes even a headset mic) that is routed only to the monitor console or the in-ear monitor mix, not to the main PA. This way, the drummer can say things like “More kick in my ears, please” or alert the crew if a pedal malfunctions, all without the audience hearing it. For example, at Download Festival (UK), many headlining bands have complex setups and use talkback mics so the drummer (or musical director) can cue transitions or fixes on the fly. As a festival organizer or audio chief, you should plan for a talkback line: have an extra mic channel available at the drum riser that bands can use for this purpose. It shows professionalism and preparedness, and artists will appreciate it. Remember to brief the monitor engineer to keep that channel muted in the FOH sends (to avoid any accidental broadcast of behind-the-scenes chatter).
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Click Track in Monitors: A lot of modern rock and metal bands play to a click track live – especially if they have backing samples, sequences, or just want tight tempo control for those precise double-kick sections. The click track is typically generated offstage (from a laptop running a DAW or a dedicated metronome device). As festival crew, you should know if an incoming band needs a click. This usually will be noted on their tech rider: e.g., “Line 8: Drum click (XLR from playback rig) – to monitors only.” Make sure your stage patch has an input for it and route it correctly to the drummer’s IEMs or wedge. In-ear monitors have made using a click much easier since only the band hears it. If the band uses wedges, giving a click is trickier (a loud cowbell click can bleed into mics and be heard by the crowd). In such cases, you might suggest only the drummer (and perhaps bassist) wear one in-ear feed for click, or use a shaker as a less obnoxious click sound. Always check with the band’s team: at a festival in Australia, a visiting thrash band expected a click in their ears, but the monitor engineer had no note of it – resulting in a frantic last-minute scramble to patch in the band’s laptop. Avoid such scenarios by advancing these details: know who needs the click, its source (are they bringing it or do they want the house to provide one), and ensure it’s in the mix from the first downbeat.
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Keeping the Band in Sync: The combination of a click track and good monitoring helps the whole band lock in, which is especially noticeable in genres with sudden stops, fast double-kick breaks, and synchronized headbanging moments. If the drummer can hear the click and the rest of the band clearly, they’ll play more confidently, and your FOH mix will benefit. Some festivals provide a cue system – like an MD (musical director) mic where one band member can talk to all others via IEMs to count in songs or give directives (common in pop, but some metal acts use it too for complex arrangements). If an act brings an MD mic setup, accommodate it similar to a talkback (isolated from FOH). From the production side, these behind-the-scenes communications might seem minor, but they can save a show if, say, an amp dies and the drummer needs to tell everyone to extend a breakdown while it’s fixed.
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Drummer’s Personal Mix: Finally, ensure the drummer’s monitor mix has what they need to execute those double-kicks flawlessly. Usually, that means plenty of their kick (to sync their feet), enough snare (for timing), and guitar/bass cues (to follow song structure) – and of course the click if used. Often drummers want more kick in their mix than anyone else, because they are right on top of a very loud instrument but still need to hear its definition to keep tight with fast patterns. Don’t be surprised if a drummer asks for a lot of their own drums; it’s better they hear the definition than to overplay and cause stage volume issues. If you’re using triggers, you might give the drummer a feed of the trigger sound in their monitors as that can be easier to hear (very clicky) than the raw mic. Some drummers even request to hear both, to get the feel from the acoustic and clarity from the trigger.
In summary, taking care of talkback and click track needs is part of being a drummer-friendly festival. It can set your event apart as one that artists enjoy playing because everything runs smoothly on stage. When the drummer is comfortable and in control, the performance will be tighter – and those double-kicks will nail every beat on time, much to the headbangers’ delight.
Documenting and Preparing Stage Templates
On the festival circuit, efficiency and consistency are king. You might have dozens of bands across multiple stages, each with intense drum setups to manage. The best festival audio teams prepare in advance and use templates so that each stage’s sound setup is dialed in for double-kick drum acts (and everything else) from the start. Here’s how to implement and document per-stage templates:
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Standardised Input Lists: Develop a standard input patch for your festival stages that accommodates a typical rock/metal band. For example, Channels 1-8 could be reserved for drums, 9-12 for bass and guitars, 13-16 for vocals, etc. Within the drum channels, anticipate double-kick setups: e.g., Channel 1 = Kick drum (or Kick 1), Channel 2 = Kick drum 2 (or trigger, depending), Channel 3 = Snare Top, 4 = Snare Bottom, 5/6 = Toms, and so on. If a band comes with a single kick, no problem – you’ve just freed a channel or can use it for a sub-kick mic or sampler. But if a band shows up with two kick drums and triggers, you’ll be glad you planned input channels for “Kick 1 mic, Kick 2 mic, Kick 1 trigger, Kick 2 trigger,” etc. Keeping inputs in a consistent order for every act and console (where possible) speeds things up dramatically (www.prosoundweb.com). Engineers can glance at the board and know that fader 1 is always kick – no hunting. Festivals like Hellfest or Rock im Park often distribute a standard patch list to all visiting engineers in advance, so everyone knows the lay of the land.
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Console Scene Presets: If you’re using digital consoles (very likely on festival stages nowadays), create a baseline scene or template for each stage. This scene would have dialed-in EQ, gate, and compression settings that are a good starting point for a typical metal drum sound. For example, you might pre-program a gentle gate on the kicks, an EQ scoop in the low-mid, a compressor on the drum group, etc. Use soundchecks or earlier bands on Day 1 to hone these settings, then save them. Many festivals share these starting points with all bands’ engineers to use or tweak. If a band’s own engineer wants to start from scratch, that’s fine, but at least the house team can confidently mix even if a band doesn’t carry an engineer. It’s also wise to have alternative scenes: one for triggers versus one for acoustic kicks. Triggers might need less EQ and no gating; acoustic might need more careful tweaks. Clearly label and document these scenes (e.g., “Stage 2 – Metal Default (no triggers)” and “Stage 2 – Metal Default (triggers)”). This documentation should be in the audio crew’s handbooks and ideally printed at FOH and monitor world for reference.
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Microphone Placement Guides: Since multiple changeovers will happen, make sure the stage crew knows the optimal mic placement for the drum kit and can replicate it quickly. For instance, you can mark the kick drum mic stand positions on the drum riser with tape or paint. Write down notes like “Kick mic just inside port, 3 inches from beater line” so that when bands swap, you can re-place the mic approximately where it works best. If using drum triggers provided by the festival, note how they attach and any module settings. In some cases, festivals provide a house drum kit (common in smaller festivals or multi-band club shows) – if so, definitely nail the mic positions during the first line-check and keep them consistent.
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Signal Chain Documentation: Document any unique processing. If you’ve inserted a special compressor or if you’re using, say, a transient designer on the kick, put that in the stage notes. All stage crew and guest engineers should know: Kick ch.1 -> gated -> EQ -> comp -> to Subgroup 1 (Drums), etc. It sounds nerdy, but in a festival scenario, this level of detail prevents guesswork when something sounds off. It also helps the next engineer understand the system quickly.
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Communication and Changeover: Train your stage hands on the patch so that when a new band comes, they can wire it up according to the template fast. If a band has extra needs (two kick triggers, or an electronic pad, etc.), they can plug into labelled spare channels rather than disrupting the whole patch. After each set, do a quick check: did someone accidentally move a mic or change a dial on the trigger module? Having a checklist per stage that includes “kick drum mic in place, talkback mic working, click track line tested” ensures each act’s drum setup is ready to go. Some festivals even assign a dedicated “drum tech” person on each stage to oversee these specifics – a practice worth considering if you have the manpower.
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Learn and Evolve: Use the documented templates as living documents. After a festival day, have a brief team debrief: were the preset gate settings working, or did every mix engineer end up turning the gate off due to super-fast double-kicks? If so, maybe adjust the default for tomorrow. Did the new cardioid subs configuration keep the stage nice and free of rumble? If there were issues (e.g., low-end buildup on one side of the stage), note that and adapt. Festivals are chaotic, but with good documentation and iterative improvements, each band’s soundcheck and performance can get closer to “turn-key”.
By documenting per-stage templates and sticking to them, you drastically reduce the chance of major errors. Every band – whether it’s a tiny local opener or an international headliner – benefits from stepping onto a stage that’s pre-optimized for their instrument setup. And when it comes to double-kick drums, preparation is half the battle. The result: smoother changeovers, more consistent sound quality, and a reputation for your festival as a well-oiled machine among artists and engineers alike.
Key Takeaways
- Triggers vs Mics: Use drum triggers for consistency in fast double-kick sections, but always have backup microphones in place. Acoustic mics give a natural sound – ideal for rock – while triggers can guarantee clarity in extreme metal. You can blend both, aligning phase so they hit together.
- Phase Matters: Always check and correct phase alignment when using multiple mics (or mic + trigger) on kick drums. Flip polarity and adjust placement to avoid any hollow or weak low-end caused by phase cancellation.
- Smart Gating: Apply noise gates to kick mics to cut out bleed, but preserve transients. Use side-chain filtering to trigger gates only on actual kick hits (www.soundonsound.com), set fast attack and appropriate release, and consider not fully silencing between hits (use a gate range) for a natural sound.
- Controlled Low-End: Tame the sub-bass frequencies for a clear mix. High-pass filter unnecessary rumble, use EQ to reduce muddiness, and deploy subwoofers/PA smartly (cardioid arrays, etc.) so that double-kick hits are punchy but not overwhelming (www.dbaudio.com) (www.dbaudio.com). Keep stage low-end in check for the band’s sake as well.
- Drummer Support: Provide a talkback mic at the drum kit and options for a click track in monitors. This ensures the drummer can communicate and stay in tight sync, which is critical for complex double-kick patterns. Well-coordinated communication and monitoring = better performance.
- Festival Prep & Templates: Have a pre-planned stage patch and mix template for drums on each stage. Document everything – input lists, channel EQ/gate settings, mic positions – so each band’s double-kick setup can be handled quickly and consistently. A well-documented stage makes for seamless changeovers and reliable sound throughout your festival.
By following these guidelines and learning from real-world festival scenarios, festival organisers and sound crews can conquer the double-kick drum challenge. The result will be thunderous, articulate kick drums that drive the music forward, satisfying both the drummers on stage and the fans in the crowd – truly a double-kick dream instead of a nightmare.